UMass Boston

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Computer Games Programming

Course Overview

Date / Time Location Credits Minimium Tuition*
9/2/25 - 12/12/25
TuTh 4p.m. – 5:15p.m.
Wheatley-Peters W01-0006 3 $2065 (guest students)
Date
9/2/25 - 12/12/25
Time
TuTh 4p.m. – 5:15p.m.
Location
Wheatley-Peters W01-0006
Credits
3
Min. Tuition*
$2065 (guest students)

Description

This course covers the game development pipeline, from modeling of virtual environmental and gaming assets, to interactive rendering and real-time physics-based simulation in virtual environments. The syllabus i centered on the essential components of a game engine. Special technical issues in game development will also be discussed, such as real-time interactivity, scalability of modeling techniques and the use of the standard techniques adopted in common game engines. Students also need to team up to develop their own games using a game engine. The goal of this course is to prepare students for a career as a game developer.

Prerequisites

CS 310

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Course Details