UMass Boston

Integrated Sciences Complex at night view from the water.
Computer Games Programming

Course Overview

Date / Time Location Credits Minimium Tuition*
1/27/25 - 5/14/25
TuTh 11a.m. – 12:15p.m.
Wheatley W02-0201 3 $1984 (guest students)
Date
1/27/25 - 5/14/25
Time
TuTh 11a.m. – 12:15p.m.
Location
Wheatley W02-0201
Credits
3
Min. Tuition*
$1984 (guest students)

Description

This course covers the game development pipeline, from modeling of virtual environmental and gaming assets, to interactive rendering and real-time physics-based simulation in virtual environments. The syllabus i centered on the essential components of a game engine. Special technical issues in game development will also be discussed, such as real-time interactivity, scalability of modeling techniques and the use of the standard techniques adopted in common game engines. Students also need to team up to develop their own games using a game engine. The goal of this course is to prepare students for a career as a game developer.

Prerequisites

CS 310

This course is closed for registration.

Course Details